Little update of Venice scene, can’t wait to get to the texturing stage
Architectural
For this project I decided to create a Venice Italy alleyway scene. I decided to limit the detail of polygonal modeling to concentrate more on texturing and lighting to achieve a photoreal look as possible. The photo images are references I will use throughout this project to help me with the composition, architectural geometry and texture/material I would need for my scene.
I started off in Max with a rough layout of the composition using simple planes. Once satisfied, I started to model the appropriate level of detail to the scene